awesome developers (like...
awesome developers (like Eric) were available, who wouldn’t otherwise have
been out on the open market two years earlier. So it was actually really well
timed.
I think that the timing was really important because you could operate in a
much more independent mode. The money was scarce, but I’m a big believer
that constraints inspire creativity. The less money you have, the fewer people
and resources you have, the more creative you have to become. I think that had
a lot to do with why we were able to iterate and innovate so fast.
Flickr was kind of a lark. It was a side project that we built while we were in
the process of building Game Neverending. The back-end development of the
game fell really far behind the front-end development, and so while we were
waiting for the back end to catch up—being restless hacker types—we built this
sort of instant messenger application in which you could form little communities
and share objects. And we just added the ability to share photographs.
So Flickr started off as a feature. It wasn’t really a product. It was a kind of
IM in which you could drag and drop photos onto people’s desktops and show
them what you were looking at. We built it really fast; we had a lot of the technology
already from the game, but we built the first instance of Flickr in eight
weeks. We had the idea in December and built it out by February and then presented
it at the O’Reilly Emerging Tech Conference.
Livingston: What type of response did you get when you unveiled it?
Fake: It was hard to say. The response was positive, but it didn’t end up being a
compelling product mainly because it was a feature. It had a critical mass problem.
Unless all of your friends were already on it, the sharing feature wasn’t
valuable to you.
It still grew, slowly. But it really started getting traction when we added the
ability to put your photographs on a web page.
Livingston: Why did you decide to make it available on a web page?
Fake: When we started it, we were under this deluded idea that we wanted to
create something new, but not a photo-sharing site. This is weird, but one of the
things that enabled us to innovate within this space was that we hadn’t done our
research. We hadn’t sat down and said, “We’re going to build a photo-sharing
site. We’re going to do the research, figure out what the business model is, and
raise some venture capital.” We were na?ve and optimistic.
What we did was just start building stuff. And I think if we had sat down and
done the research, we would have looked at --the companies that had actually
| ← focus on social | made businesses in → |