Caterina Fake started...
Caterina Fake started Ludicorp in the summer of 2002 with Stewart Butterfield
and Jason Classon. The company’s first product, Game Neverending, was a
massively multiplayer online game with real-time interaction through instant
messaging (IM). In 2004, they added a new feature—a chat environment
with photo sharing—which quickly surpassed Game Neverending itself in
popularity.
The team knew they were onto something big and put Game Neverending
on hold to develop a new photo-sharing community site called Flickr. Flickr
became extremely popular and was acquired by Yahoo in March 2005.
With its emphasis on user-generated content and its devoted online
community, Flickr is one of the most commonly cited examples of Web 2.0
companies.
Livingston: How did you get started? How did you know your cofounders?
Fake: Stewart and I are married. When we met, I was living in San Francisco
and he lived in Canada. One of his wooing strategies was to suggest that we start
a company together. Both of us were doing web development at the time and
his idea was that we do some type of transnational web development company—
which is kind of a harebrained scheme. We didn’t end up doing that, but
we did fall in love and have a long-distance relationship. I eventually moved up
to Vancouver and we got married. We went on our honeymoon and came back
and two days later started Ludicorp.
The name is from ludus, the Latin word for “play.” We were building a massively
multiplayer online game called Game Neverending. It was a lightweight
web-based game, and atypical for massively multiplayer games. Most of those
have Sword and Sorcery or science fiction themes, and are usually CD-ROM
based. Game Neverending was very much based around social interactions; you
could form groups, instant message each other, and there was a social network
associated with it.
When we came up with the idea for the game, Stewart had been working at
the CBC, on the kids’ site, and in doing research he started playing all these
online games. Neopets was one of the inspirations for Game Neverending.
It’s really fun. I was totally addicted. They have these pets, which are
Tamagotchi-like, and you can buy them presents and give them toys. But what’s
interesting is that it has a market and you can trade things with other people in
the game. The little area that I cornered the market on was trading JubJub hats.
My sister became completely absorbed in it, and we thought, “Wow, there’s
something interesting here.”
Both of us have backgrounds in web design and development, and I have a
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