changed so many...

16.07.2009, admin

changed so many things around and put in little features that would just take
forever to do in hardware. Little words pop up on the screen when things happen.
I called Steve over and I was just shaking, I was quivering, and I showed
him the game running, and I said, “This game was so easy to write! Look at this,
go ahead—change the color of the bricks.” This would have taken me a lifetime
to do in hardware and I did it in half an hour.
And that was true. It would have taken an entire lifetime for any engineer
with a soldering iron to try all those variations. So I said to him, “Now that games
are software, it’s going to be a different world for games.” And the Apple II, so
many people just started trying to figure out how can you get rocket ships to
launch, how can you get things that sound like sound when you have a real
cruddy voltage to a speaker. How do you listen to somebody talk and figure out
what they said? They started using the Apple II. It was just open to all these
things. We made it easy for anyone to do what they wanted to do. And I think
that was one of the biggest keys to its success. We didn’t make it a hidden
machine that we own—we sell it, it does this, you got it—like Commodore and
RadioShack did.
We put out manuals that had just hundreds of pages of listings of code,
descriptions of circuits, examples of boards that you would plug in—so that

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